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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Dexterbaxter

Type of Computer?

58 posts in this topic

 


As long as there is a file browser and a way to launch apps, what else matters?

What else matters is that Unity uses typically 3x more resources than XFCE and 4x - 5x more resources than OpenBox

 

OpenBox isn't the standard in usability though.

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What else matters is that Unity uses typically 3x more resources than XFCE and 4x - 5x more resources than OpenBox

My quad-core i7 dev box feels your pain. Oh wait, no it doesn't.

 

Seriously, unless we are talking about netbooks here (in which case 'usability' is a dubious term), what recent machine doesn't have enough horsepower to run Unity?

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My quad-core i7 dev box feels your pain. Oh wait, no it doesn't.



Seriously, unless we are talking about netbooks here (in which case 'usability' is a dubious term), what recent machine doesn't have enough horsepower to run Unity?

It's not a terribly important aspect of it, but it is the same as visual beauty, it is just technical beauty. Unity is visually beautiful. It is technically beautiful as well, just maybe not as much as OpenBox.

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It's not a terribly important aspect of it, but it is the same as visual beauty, it is just technical beauty. Unity is visually beautiful. It is technically beautiful as well, just maybe not as much as OpenBox.

"Technical beauty" is a pretty odd metric to select software by. If you couldn't deal with Nautilus from a features standpoint, or something like that, I'd be more understanding.

 

I've run Unity on a variety of machines pretty much since it was first released, and I don't recall performance or resource usage ever being a consideration. It's not even in the top 10 contenders for resources on my devbox at work...

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Even an entry level machine is good enough for programming. The specs for my current machine are as follows...

 

Dell Inspiron 1720

Windows Vista(32-Bit)

Dual Core 2.20 Ghz

3GB Ram

250GB harddrive

Gefore 8600m

Samsung 22" Syncmaster Monitor

 

...however, if you need to do any 3D art for your games then becareful because it can be very demanding hardware wise.  64-bit OS, a quad-core, 8GB Ram and the best graphics card you can get are recommended.  Otherwise, I wouldn't loose sleep over your system specs.

Edited by Anri
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Ubuntu? Ain't that just for doing homework on at CS departments? At school that is what I use. When working on more commercial solutions we are talking Windows 7 ultimate or Windows 8 Pro.

 

Desktop(self built with shameless blue lights all over it):

i5 2500K

8 Gig ram

ATI 6790

 

Lappy(one of these machines from Area 51 you know.... Shhhh! don't tell anyone):

i7 620m

8 Gig ram

ATI 5960 mobility

 

Well bask to Prolong.... fatherOf something blink.png  siblings blink.png  I know I know, fatherOf(x, y) :- married(x, f), motherOf(f, y). blink.png

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Ubuntu? Ain't that just for doing homework on at CS departments? At school that is what I use. When working on more commercial solutions we are talking Windows 7 ultimate or Windows 8 Pro.

It's the de facto operating system at every development shop that isn't Windows-centric.

 

Like Amazon, or Google...

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Ubuntu? Ain't that just for doing homework on at CS departments? At school that is what I use. When working on more commercial solutions we are talking Windows 7 ultimate or Windows 8 Pro.

It's the de facto operating system at every development shop that isn't Windows-centric.

 

Like Amazon, or Google...

 

Google play is what I would connect with Android phones for now. Amazon and games? I better check that out. Beside that I have used Ubuntu a lot. I must say I still prefer Windows. 

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Google play is what I would connect with Android phones for now. Amazon and games? I better check that out. Beside that I have used Ubuntu a lot. I must say I still prefer Windows. 

No, I meant that Amazon and Google both use Ubuntu internally. All our dev boxes run Ubuntu...

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