• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
fir

the games with the most influence on your life

29 posts in this topic

This seem quite obvious and worn topic but I do not see any like that so I would like to ask about that obvious and worn question.

Which are the games which had the most influence/impact on your life?

Some games especially if playing them a lot can have quite a influence I think and this is in general a quite memorable experience/adventure... Whose games was like that for you?

 

My titles would be probably old Elite game (I was playing on c64 as a kid), adom I was playing a lot (I mean a lot, thousands hours (!) probably, in college years), and Gothic3 (I was playing a few years ago and who also enchanted me) [I did not play many games of each ages so big amount of good games do not met me in the course of my life but those would be the three most influential]

Edited by fir
0

Share this post


Link to post
Share on other sites

I think the early ones for me would of been Manic Minor or Jetpac on the ZX Spectrum 48k.
The most important system that had impact on me though was the Amiga and there are too many games to list from here that influence me (not to mention demos, utils and cracktros).

0

Share this post


Link to post
Share on other sites

I think the early ones for me would of been Manic Minor or Jetpac on the ZX Spectrum 48k.
The most important system that had impact on me though was the Amiga and there are too many games to list from here that influence me (not to mention demos, utils and cracktros).

 

Played Dune (Dune2 afaik, not sure) Civ, and XCom

on Amiga - Was there something better than that on Amiga?

 

Those were great but not as influential as those personal giants I mentioned,

 

Also some PS2 games was of some influence on my

experience (Tekken  5 , and Spartan, Total War)

 

Sadly I was playing wery little of both the machines,

both Amiga and PS2 were like jet of bright foam in quality.

 

Were there some machines with such excellency 

in feeling and mood like some best of amiga or ps2?

 

Still I remember some clear dream feeling about some old simulator games on amiga (they probably was not so good,

(or maybe they was?) but remember the clarity and quality of the dream - which based on some glimpses in shops and magazine screenshots)

 

Some little games on Xbox360 and PS3 I know I do not like, 

(thoug I know only a few), Some games on IPhone i know

(only a few too) I do not like too, (same with android,) and

 Some on PSVita i know (also only a few) I do not like too.

 

The most modern game I got such dream filing on was Gothic3 on PC - that was quite dreamy good game too (I know only few modern games on PC, but at least there is one example of really enchanting game to me;

X360, PS3, Iphone, Android, PSVita - nothing worth mentioning I know )

Edited by fir
0

Share this post


Link to post
Share on other sites
Frogger
Miner 2049er
Carrier Command
North and South
Elite
Dungeon Master
Diablo
Kohan: Ahriman's Gift
Dungeon Siege
Path of Exile
0

Share this post


Link to post
Share on other sites

Super Mario Bros. 3 - I never owned an NES when I was younger, but I spent pretty much every waking moment of my childhood at my friend's house playing it over and over again.

 

Chrono Trigger - No other game's ever got its hooks in me like this one. I finished it 18 times in one summer.

 

Legend of Zelda Ocarina of Time - The sheer sense of exploring the world and dungeons blew my mind. Puzzles with multiple reasonable solutions (i.e. jumping from the top floor of a dungeon to stretch a spider web past its breaking point, or lighting a stick on fire so you can burn it).

0

Share this post


Link to post
Share on other sites

DigDug

Montezuma

Star Control 2 (I think I have the equivalent of a Phd. in this game)

Super Fighter (& Street Fighter & Mortal Combat)

Ninja Turtles 2

 

I really liked games that had a good 2 player mode.

I'd play them for hours with my friends.

It seems to me that lately people have stopped playing together in the same room. sad.png

Edited by SillyCow
0

Share this post


Link to post
Share on other sites

I would've probably become a game developer regardless of the games I played. But the best experience I had was zombie mod for Counter-Strike 1.6, with flashlights in the dark with occasional lightening flashes where you realize you're completely surrounding by zombies (who can see with green nightvision) followed by frantic shooting.

Edited by polyfrag
0

Share this post


Link to post
Share on other sites

I'll have to say: WarCraft 3, once I started to fiddle with its World Editor. However, I'd probably aspire to be a gamedev no matter what game I played.

 

As for the emotional etc. impacts... Kingdom Hearts series.

0

Share this post


Link to post
Share on other sites

E.V.O. - Search for Eden for SNES. That game had a great blend of action, RPG, story, and character building.

0

Share this post


Link to post
Share on other sites

Ultima Online - The first MMORPG I played, probably why it is so special for me. I also liked that in it you were not told what to do, you just have to figure it out for yourself.

 

X-Com Apocalypse - I love the turn-based tactics genre. There was something special in the cityscape mode in this game that made the world feel alive.

 

Counter-Strike - Countless hours of playing all the different versions of this must have influenced me somehow.

0

Share this post


Link to post
Share on other sites

I've played so many games that I've completely lost count, after about 500+ titles. But the earliest titles for me started at about 3rd generation (8-bit) of gaming and exploded during 4th gen (16-bit, SNES and Sega Genesis/Megadrive)

 

My first games:

 

- Giana Sisters (Absolute first game I've played)

- Digger

- Supercars

- Commander Keen series

- Eye of the Beholder series

- Captain Comic

 

Here's my absolute favorite games:

 

Gameplay: GTA San Andreas!

Music: Zelda III, Super Metroid and just about every decent SNES game ever released.

Genre: FPS - Deus Ex, Half-Life, Farcry, Crysis, Borderlands and Medal of Honor: Allied Assault

Setting: Post-Apoc - Fallout series, Rage, etc.

Story: Final Fantasy VII and Baldur's Gate

Character: The Nameless One (Planescape: Torment)

Weapons: Gravity Gun (HL2) and the fully automatic eight-shot Fat Boy Experimental Mirv of Fallout 3. biggrin.png (The BFG can go to bed.)

Edited by Malabyte
0

Share this post


Link to post
Share on other sites

Good question!  Let's see now...

 

Maniac Mansion on the C64

Adventure on the Atari 2600

Legend of Zelda on the NES

The Adventure Construction Set on the C64 (first time with an IDE!)

The Secret of Monkey Island

X-Wing (and Tie Fighter) Series

Duke Nukem 3D (first real efforts at FPS level design)

Final Fantasy 7

Unreal Tournament

Final Fantasy X

Tron 2.0 (where I really discovered my passion for telling stories and made something worthy of sharing!)

0

Share this post


Link to post
Share on other sites

Definitely games from my old TI99/4A days (which were games from other platforms too). Anyone remember Parsec? 

 

Early arcade games are a huge influence and early NES titles (zelda, doubledragon, wizardry, castlevania, pool of radiance, and other early NES classics). I can't say I've been influenced much by modern/current games, although there are some definite modern-day titles that are favorites -- like the original Fable & Halo.

 

I still like to pull out my old copy of wizardry on 5inch floppy and play it on an old 386 once in a while.biggrin.png

0

Share this post


Link to post
Share on other sites

Haha @ a book with Bill Cosby. I always thought Parsec was cool but really hard to play. I never got far in that game before getting killed but it was fun. I don't have a TI99 anymore but I'd like to get one for old time's sake. Maybe soon? cool.png

0

Share this post


Link to post
Share on other sites

Civilization IV.

 

I have a love/hate relantionship with that game; I love its replay value, strong learning curve, great difficulty and complexity, but I hate the AI, the odds-based combat and the realization that you spend a significant amount of time just waiting between turns or fighting against the interface.

 

So, that said, it's not one of my favorite games, but it's definitely the one that had the most impact in my life: thanks to it I learned to be much more analytical and organized, and that improved my gameplay a lot in games in general. Now I think before I act instead of just doing something, and I try to be efficient.

 

It goes both ways, though; now I can't get into games with simplistic gameplay because there's not much to analyze, and I can't enjoy games if I'm not efficient; I always get pissed when I lose a soldier in the X-Com remake because I always try to archieve the "perfect run". But oh well, I prefer it that way.

 

*Maybe* the game also helped me to be more organized in real life, but I think that's stretching it.

Edited by AFS
0

Share this post


Link to post
Share on other sites

Civilization IV.

 

I have a love/hate relantionship with that game; I love its replay value, strong learning curve, great difficulty and complexity, but I hate the AI, the odds-based combat and the realization that you spend a significant amount of time just waiting between turns or fighting against the interface.

 

So, that said, it's not one of my favorite games, but it's definitely the one that had the most impact in my life: thanks to it I learned to be much more analytical and organized, and that improved my gameplay a lot in games in general. Now I think before I act instead of just doing something, and I try to be efficient.

 

It goes both ways, though; now I can't get into games with simplistic gameplay because there's not much to analyze, and I can't enjoy games if I'm not efficient; I always get pissed when I lose a soldier in the X-Com remake because I always try to archieve the "perfect run". But oh well, I prefer it that way.

 

*Maybe* the game also helped me to be more organized in real life, but I think that's stretching it.

 

You would have a good talk with my friend Pete (fine fellow) he said to me that he is one of the best players in civ in my country and indeed he is for sure very god civ player - he could probably speaking about civilisiation for months I know he played civ4 a lot too, back in the times I remember he showed me its savegames in civ1 on amiga it was all dark from railways and the score plot was going through the top dege of the screen and go from bottom edge up - few times : O

I was always losing when playing with him and I do not like games when you must accumulate values in time it got me angry very much those days (but damn that were good times)

0

Share this post


Link to post
Share on other sites

Flightsimulator from 98 onwards, Doom 3 on Linux was huge fun and I still play Doom3BFG, Tomb Raider and FSX.

0

Share this post


Link to post
Share on other sites

Civilization IV.

 

I have a love/hate relantionship with that game; I love its replay value, strong learning curve, great difficulty and complexity, but I hate the AI, the odds-based combat and the realization that you spend a significant amount of time just waiting between turns or fighting against the interface.

 

So, that said, it's not one of my favorite games, but it's definitely the one that had the most impact in my life: thanks to it I learned to be much more analytical and organized, and that improved my gameplay a lot in games in general. Now I think before I act instead of just doing something, and I try to be efficient.

 

It goes both ways, though; now I can't get into games with simplistic gameplay because there's not much to analyze, and I can't enjoy games if I'm not efficient; I always get pissed when I lose a soldier in the X-Com remake because I always try to archieve the "perfect run". But oh well, I prefer it that way.

 

*Maybe* the game also helped me to be more organized in real life, but I think that's stretching it.

 

Yeah, I've always been a fan of CIV but indeed it has been a love/hate relationship with me too. I'm right there with you, and I've been playing it for a long time now.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0