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doug25

X Exporter

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X Exporter is a high quality exporter for 3ds max 2013 64-bit,

 

One thing it does that others don't is flat shading export for wood effects

 

it saves highly optimized models

 

Saves Flexible Vertex Format so you can determine Vertex formats from loading a mesh at runtime

 

You can download it from the website

www.brightstrings.com

 

On the website you will find a bit of documentation

 

drop me an email if you need to contact me contact@brightstrings.com

Edited by doug25

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Thanks, I'll look into it.
Now you say it, I think I've seen the term somewhere :)

I do know how to make a 'multi sub material', for example a cardboard box with 4 sides, having 4 different diffuse maps in one 'main' material. But I dont know who to apply 2 materials, using blending, to 1 mesh/ object and exporting that to a X file

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tangents and normals I think can be stored in D3DXFVF_XYZB1 and D3DXFVF_XYZB2

 

I haven't had the time to work on this but I will do it.  Doing it now.

Edited by doug25

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Hi doug.
Any news on the exporter?

I'm also curious if you know a way to export/ generate tangents and binormals/ tangents for meshes?

Hi cozzie, I've updated the exporter to generate tangents and binormals.  I apologize for the wait - it's October now

 

the tangents and binormals should work in most cases but I don't know how to test it myself

 

http://host-a.net/u/doug25/X_Exporter_64-bit_2013_BETA.dle

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