• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
doug25

X Exporter

10 posts in this topic

X Exporter is a high quality exporter for 3ds max 2013 64-bit,

 

One thing it does that others don't is flat shading export for wood effects

 

it saves highly optimized models

 

Saves Flexible Vertex Format so you can determine Vertex formats from loading a mesh at runtime

 

You can download it from the website

www.brightstrings.com

 

On the website you will find a bit of documentation

 

drop me an email if you need to contact me contact@brightstrings.com

Edited by doug25
0

Share this post


Link to post
Share on other sites
Thanks. Do you have any documentation on it?
I didn't manage yet to get multitexturing data out of 3dsmax through the panda X exporter I use
0

Share this post


Link to post
Share on other sites

I didn't manage yet to get multitexturing data out of 3dsmax through the panda X exporter I use

 

Use multi-subobject material wink.png

0

Share this post


Link to post
Share on other sites
Thanks, I'll look into it.
Now you say it, I think I've seen the term somewhere :)

I do know how to make a 'multi sub material', for example a cardboard box with 4 sides, having 4 different diffuse maps in one 'main' material. But I dont know who to apply 2 materials, using blending, to 1 mesh/ object and exporting that to a X file
0

Share this post


Link to post
Share on other sites

you can use HLSL with my exporter if you export 1, 2 map channels for multi-texturing, good luck, thanks

0

Share this post


Link to post
Share on other sites
Hi doug.
Any news on the exporter?

I'm also curious if you know a way to export/ generate tangents and binormals/ tangents for meshes?
0

Share this post


Link to post
Share on other sites

tangents and normals I think can be stored in D3DXFVF_XYZB1 and D3DXFVF_XYZB2

 

I haven't had the time to work on this but I will do it.  Doing it now.

Edited by doug25
0

Share this post


Link to post
Share on other sites
DLL <C:\Program Files (x86)\Autodesk\3ds Max 2012\PlugIns\XExporter.dle> failed to initialize.
Error code 193 - %1 is not a valid Win32 application.
 
I'm using 3Ds Max 2012 on Windows 7.
0

Share this post


Link to post
Share on other sites

the exporter is only compiled for 64-bit 3ds max 2013 as of yet.

 

it won't work with 2012

 

Good luck.  You might want to try axe exporter.

0

Share this post


Link to post
Share on other sites

Hi doug.
Any news on the exporter?

I'm also curious if you know a way to export/ generate tangents and binormals/ tangents for meshes?

Hi cozzie, I've updated the exporter to generate tangents and binormals.  I apologize for the wait - it's October now

 

the tangents and binormals should work in most cases but I don't know how to test it myself

 

http://host-a.net/u/doug25/X_Exporter_64-bit_2013_BETA.dle

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0