X Exporter

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9 comments, last by doug25 10 years, 6 months ago

X Exporter is a high quality exporter for 3ds max 2013 64-bit,

One thing it does that others don't is flat shading export for wood effects

it saves highly optimized models

Saves Flexible Vertex Format so you can determine Vertex formats from loading a mesh at runtime

You can download it from the website

www.brightstrings.com

On the website you will find a bit of documentation

drop me an email if you need to contact me contact@brightstrings.com

Doug

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Thanks. Do you have any documentation on it?
I didn't manage yet to get multitexturing data out of 3dsmax through the panda X exporter I use

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

I didn't manage yet to get multitexturing data out of 3dsmax through the panda X exporter I use

Use multi-subobject material wink.png

Thanks, I'll look into it.
Now you say it, I think I've seen the term somewhere :)

I do know how to make a 'multi sub material', for example a cardboard box with 4 sides, having 4 different diffuse maps in one 'main' material. But I dont know who to apply 2 materials, using blending, to 1 mesh/ object and exporting that to a X file

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

you can use HLSL with my exporter if you export 1, 2 map channels for multi-texturing, good luck, thanks

Doug

I haven't made documentation although I plan to

Doug

Hi doug.
Any news on the exporter?

I'm also curious if you know a way to export/ generate tangents and binormals/ tangents for meshes?

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

tangents and normals I think can be stored in D3DXFVF_XYZB1 and D3DXFVF_XYZB2

I haven't had the time to work on this but I will do it. Doing it now.

Doug

DLL <C:\Program Files (x86)\Autodesk\3ds Max 2012\PlugIns\XExporter.dle> failed to initialize.
Error code 193 - %1 is not a valid Win32 application.
I'm using 3Ds Max 2012 on Windows 7.

the exporter is only compiled for 64-bit 3ds max 2013 as of yet.

it won't work with 2012

Good luck. You might want to try axe exporter.

Doug

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