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Projectile Motion

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Hey,

 

Can somebody please tell me how I can simulate a trajectory or projectile motion. I am building a game where a character is moving and as it gains momentum and moves up a slope, I want the character to launch it self.

 

Any help would be greatly appreciated.

 

Thank you.

 

Cheers!!

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Look up `Euler integration'. You model your character/projectile/whatever as a point mass. In each frame, compute the sum of all the forces, compute acceleration (a vector) as force divided by mass, and then do this:
  velocity += acceleration * delta_time;
  position += velocity * delta_time;
If you want to do the same thing for rotations, the situation is similar, but make sure you understand this part first.

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