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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Piter3

Sharpening Visual Memory

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Hey!

 

Have you got some exercises for sharpening visual memory?

I'm currently learn how to draw, it's good but when it comes to draw from imagination I have problems.

 

I read some tutorials but nothing except method to sketch from life moving forms like people.

Are there any exercise that can train visual memory?

 I can imagine something but I can't see details of image in my mind. And sometimes when I'm trying to imagine that I'm drawing something in my mind I'm making mistakes in imaginations. That's not good.

 

That's really makes me demotivated as I can redraw something from life in a good way, keep proportions etc but when it comes to draw from mind - no way.

 

Will it be a good practice to take a look at something for one minute and then redraw it?

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One of my favorite hobbies is drawing human forms, when a long time ago I didn't think I could draw at all. I slowly pieced together techniques, and slowly started gaining a sense of anatomy and physiology just by screwing around. Now I'm definitely skilled, but not without lots of practice and over a decade of merely dabbling in it. The biggest key is knowing what something is like, with awareness and understanding of it, and being able to articulate that.

 

It's like learning to play an instrument, there are no shortcuts, you must learn to 'speak' with the medium.

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Yup, I don't think that many people has the photographic memory you are describing. You have to understand and learn the particular model you are drawing.

As I learned from artists, drawing something is not about taking a photographs with your brain then draw the outline of the "photos", but about this deep understanding of the subject of the drawing. And that is only the beginning, then comes dynamics. The way you draw lines (thickness, speed, texture, color density) and the ability to perfectly control your lines and the ability to "design" why you draw them the way they are (that'S another layer of "meaning" of a drawing).

 

Or something like that....

 

Taking lessons, learning anatomy and drawing a lot is much better than learning to take photos with your brain.

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