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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Giallanon

Back to old IOTD?

2 posts in this topic

Maybe it's just me, but I don't like the "new" IOTD.

It seems to me that there are way to many screenshot posted, so many that I don't bother to look at any of them, except for the last one.

I see the screenshot on the homepage, click on it, take a short look and then I switch to another section of the site.

When IOTD was a real IOTD (and not a showcase), a screenshot usually would last for at least 3 or 4 day, so that people had the time to look and eventually comment.

To me, comments were a big part of IOTD that now I'm missing.

Also I could come back to this site 2 or 3 times in a day and be able to remember if that IOTD was a a new one (for me) or an old one that I already checked.

Anyway, this is not that important, after all it was just an IOTD, but I miss the "old" style

 

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Well IOTD = Image of the Day

 

It's supposed to change daily.. it just didn't because we didn't have people contributing daily screenshots.   Right now we are going to be adding a brand new section for Indie Projects and Games where all your screenshots will also be entered into the screenshot showdown.   The point of IOTD is to provide exposure to cool Indie projects.. the Showdown just helps the community bubble the prettiest looking ones to the top.

 

I agree though that comments are important and is something we hopefully can improve on.

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I think the biggest barrier to commenting was the lack of notifications in the previous system; it's unlikely a proper conversation will start up when you have to manually check the pages to know about new responses.  Perhaps that's something we can address as the new system progresses.

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