Hi, I'm new on Direct3D using DirectX 9.
I have following problem:
I want to display a carstesian coordinate system with x-y-z.
When I'm looking in x-Direction orthogonal on the y-z plane, I want to have e.g. that '1' on the z-axis matches to physically '10 millimeter' on the screen. I.e. the distance of point1 = (0, 0, 0) to point2 = (0, 0, 1) should be after rendering 10 mm on the screen.
Is this possible? If yes, can you give me a tip how I can achieve this?
Hint: When drawing with GDI something in 2D the mapping mode would allow me to calculate how many pixels are required to draw a line with a length of 10 millimeter.
But with Direct3D I have no idea how this can be achieved, because all points will be put in a rendering/transformation pipeline and afterwards Direct3D draws all at it's own.
Thanks!