Yes, I just created a simple character model.
I'm using Alin's DirectX Exporter:
Oh great i didnt know about this exporter,seems like its updated alot to thanks for the info
This is the perfect book for you,there is source code on the website i just remebered it :)
Thanks for the great book.
I checked it but I couldn't find any example or tutorial for smooth transition when playing multiple animations at the same time.
This sample works very well:
http://gearengine.googlecode.com/svn-history/r51/trunk/GearEngine/AnimatedOject.cpp
But it can only play one single animation at once, how do I make it play multiple animation at the same time and switch between them smoothly?
I want to be able to switch arms animation smoothly while I still have another animation playing for the legs.
Assigning both animations to two tracks works but it doesn't switch animations smoothly.
What about this
@Anddos: I have already done all of that.
I'm trying to play any number of animations at the same time (altogether), example: Head animation + Arms animation + Legs animation = Final animation
Multiple animation playing on one single character at once, I have done that by setting each one on different track.
Now, I have three animations playing on the character, how do I change one of them smoothly? for example:
Change arms animation smoothly while I still have head animation and legs animation playing?
@Anddos: It depends on the game scene
For example:
The character is standing while he is reloading his weapon, depends on the scene, I could want the character to start running (while he still reload his weapon)
So in that case I will want to change legs animation smoothly (while I still have arms animation as it is)
Ive found this if its any help to you,look at (6 Multiple Animations) in this pdf.
http://mathinfo.univ-reims.fr/image/dxMesh/extra/d3dx_skinnedmesh.pdf