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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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SSM

Producing Game Trailers

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Hey Guys,

 

Very new to this forum, so my apologies if this is posted under the wrong header.

Basically, I run a small media company, and both my partner and I would like to offer an service where we craft trailers, or kickstarter media, for indie developers.

 

If this is a service developers would be interested in, what's the best way to promote this service?

I'm not sure if maybe there's specific sites or forums developers use frequently, or if it's more a matter of casting a large net on various forums.

 

Any information would be appreciated.

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what's the best way to promote this service?

 

So you're mainly asking a marketing question. Here on gamedev, the best way to let people know about your service is to post an announcement in Your Announcements.  You could also put a notice in the Classifieds.

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I would have to say the best way might be go out and contact indie game developers themselves via private message or e-mail.

 

But don't just spam them. Learn a little about there game and mention that in the post. Maybe even come up with a logo image for them, using art/screenshot from there game. Something personalized that shows your talent. Might take you an hour per person you contact, but there are a very limited number of indie games and you don't want to burn through them all in an hour.

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