Jump to content
  • Advertisement
Sign in to follow this  

Lilian's Castle, 3D adventure/plate-forme, OpenGL C++

This topic is 2111 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone!


This is my first post in this forum, so I'll shortly introduce myself.

I am Marshiell, I currently study in Berlin and I love programming 3D games. I'm doing it for almost 5 years, I started by learning C++ on a french website and I instantly loved it! You can check out my previous projects on my website: www.linkocraft.com


Lilian's Castle


So if i'm posting today, it's to introduce you to the beta version of my newest project. I started it in april 2012, motivated to solve a collision problem that I had back then because I always want to program the engine myself. I'm using OpenGL in C++ with CodeBlocks. 




Lilian's Castle is a 3D adventure / plateforme game playable in two different mods. The main mode, Adventure, has a global objective similar to Mario 64 or Banjo-Kazooie: You can access several worlds in which you'll venture, beat ennemies, solve puzzles and collect bonuses that are needed for the adventure's progress.

There is also a secondary mode called Challenges in which you run through different levels at the end of which you get a score based on the time you took to complete it and what bonuses you collected. That way you can compare your skill with other players smile.png




Here a few screenshots of the latest version:








You can download the latest version of the Lilian's Castle here (.zip)

You need Windows to run it.



Thank you for reading!

Share this post

Link to post
Share on other sites


lately I spent some time on working on the sockets and threads and I finaly managed to stabilize an online multiplayer mode with UDP. It is now possible to play maps, like 1v1 arenas, cooperative maps or even the campaign as 2 !

Forwarding a port will be needed to be able to host a game.


Here a picture of the throne-room map I'm working on with my editor:


A scene in this map will be played in the game's intro, that way I can explain the scenario a bit more


I'll keep you up-to-date!

Share this post

Link to post
Share on other sites
I found some time to upload a new version smile.png
For the adventure mode, I fixed like 500 bugs for approximately 43hours and I added a scene for the introduction. I added an activable object, the well, that requires golden drops to open the access to a world. Screen:
But most importantly I managed to make an almost stable version for the multiplayer mode; you can play as 2 and the host must forward a port. For now 2 maps are playable, a short cooperative map (coop_factory) in a different environment:
And a 1v1 arena map (deathmatch_arena), not that interesting I think because I didn't work a lot on the combat system yet.
Tell me what you think, so I know if I should continue with multiplayer mode or not smile.png

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!