• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Eric J Gallardo

Proposal for a Creative Audio in Games Symposium

1 post in this topic

Hi everyone, I'm Eric Gallardo and this is a reworking of the composer's symposium proposal that you may have looked through that's on here.  I've changed the proposal from being solely focused on composers to all members of the video game audio field and I'm looking for insight and anyone who is interested to join me! 


So please read on and let me know what you think!



Proposal for

 Creative Audio in Video Games Symposium


Objective:  To create a platform where composers, sound designers, V/O actors, sound engineers and all members of the video game audio community can come together and gain valuable insight and exchange technique and knowledge through discussion, lecture, and panel/peer criticism. The biggest upside to doing it online is the fact that anyone, from anywhere can be a part of it. For Free.


Outline: Every three months or Six months, depending on what the community votes for, the Symposium would meet together using an online chat service (ventrillo, skype, etc) where a single overarching topic would be the spotlight of the day.  It would be divided up as follows



Speakers who want to share insight on the specified subject, lead a workshop, seminar etc, would lecture for between ½ an hour to an hour each.  Speakers would have to submit an outline of the presentation to the Symposium’s committee (explained further down). 

There is no limitation on who can submit to be a speaker.  Absolutely anyone can speak. The only reasons the committee will be reviewing submissions are to verify the relation of the presentation to the topic and to verify the accuracy of the information. If what you want to say is true, or can argued to be true, and is on topic; it is almost certain you will speak.


Q/A and/or Moderated Discussion:

               At the end of each individual presentation there will be a small ten minute window for questions pertaining to the specific presentation. 

Beside this, there will also be a half-hour to hour long general Q/A or Moderated Discussion.

The General Q/A is where all attendees will be able to ask the speakers general questions that may or may not be related to the presentation.  There will be an appointed moderator (chosen in much the same way as the speakers are chosen) that will also have general questions to ask each of the presenters as well as moderate discussion that occurs during this time.

The Moderated Discussion would involve the Speakers, Moderator and the Symposium’s Committee.  The moderator will have prepared discussion points and all persons involved would be encouraged to participate and debate.  The topic for the Moderated Discussion, if it occurs would be separate from the Symposium’s main topic and could be used to debate more philosophical and non-tangential ideas.  Example topic: “ Audio and the Affects of Emotional Response.”


Panel and Attendee Participation:


               During this portion of the meet, the non-speaking attendees can submit examples, ideas, approaches or anything else that pertains to the subject at hand for the Speakers, committee and Moderator to discuss and provide insight on.  Do you have an approach that differs from one of the speakers on the subject? Want them to look over and critique something you’ve done/are doing that relates? Bring it up!

               We could be utilizing a filesharing site to share presentation material, examples both visual and aural, and the like.  I need help figuring out the logistics of it all, so any ideas would be helpful!


Submission of Topic:

               At the end of the symposium there would be a general call for ideas on the next symposium’s topic.  As a group we would list all ideas that interest us as possible Symposium Topics. 

Over the following week the committee would narrow the subjects down to ten possible topics and release them as a poll that would be open for voting for the next two weeks (if meeting every three months) or month (if meeting every six months). 

This would give ample time for anyone who would want to speak at the symposium to be able to create an outline for a presentation and submit it.    






Symposium’s committee:

               I’m looking for interested and knowledgeable composers, sound designers, voice actors, engineers, and anyone else that is a member of the video game industry’s audio field to be committee members.  Again, there is no experience necessary to be a part if the committee, but a strong knowledge base is to be expected. You'd need to be knowledgeable in your specific field since as a member of  the committee you going to be part of organizing the event, reviewing submissions for presentations, participating and possibly assisting with presentations and answering questions. 

               Eventually I’d like to run congruent but separate tracks with separate committees for each category in audio but as I’m sure this isn’t going to be big overnight we will start off with a single committee.  I’m looking for at least one representative from every aspect of audio.  If interested in organizing and being an integral part of all this please let me know!



               Moderators will be selected much in the same way that speakers are.  If you feel that you are qualified and understand the topic well enough (note, no experience needed) Simply submit a proposal stating why you think you’re qualified to be a moderator when the time comes and you will be considered.





That is the general proposal, If you want to help me get this started, let's talk! you can reach me by email at contact@ericjgallardo.com or by my contact page on my website www.ericjgallardo.com or here in this post!  Spread the word, let's get this going!


And if you have suggestions please let me know as well!


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0