• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Zeffrit

Replacement for Xna?

5 posts in this topic

Hello,

 

     I am a somewhat intermediate C# programmer. I've been looking into xna because I want to get into using graphics. I hear xna is really good and easy to learn. However, I also hear Microsoft has abandoned xna, and stopped supporting it. Is it a bad idea to learn xna when it's been dropped by Microsoft? Would there be a better route to take to learn graphics programming? I like working on 2D games. I am not interested in 3D the least bit, so 2D support is the max for me. I'm not sure if it would be best to go down to the base and try learning DirectX it's self, or perhaps there is a better option? Any help would be greatly appreciated.

 

Thanks

0

Share this post


Link to post
Share on other sites

XNA doesn't stop working just because there's no more support for it. It's a mature, working API and will continue working for a while.

 

You could however look into Monogame, which is a open replacement for XNA (even tries to rebuild the API 1:1) and is properly updated.

1

Share this post


Link to post
Share on other sites

There's always Unity (noting that the next version out in a month or two includes native 2d tools).

 

Nice thing about Unity is that you can run your game on just about anything.

0

Share this post


Link to post
Share on other sites

If you want exactly the same as XNA, you should go with MonoGame. You can use your existing code (if you already started learning it) and it even works on different platforms. They're actively working on it and also adding more features.

 

If you want to have more features and "convenience stuff", you could go with Unity, like runonthespot mentioned. However, I'd suggest waiting until the native 2D tools are released, because working with Unity 2D Frameworks isn't that much fun, although I've only used "Orthello 2D". I heard 2D Toolkit is good, but also costs $60 or something like that.

 

Other than that, I don't really know of any more good C# libraries/frameworks that are kinda like XNA.

Edited by Bitbridge
0

Share this post


Link to post
Share on other sites

I would suggest C# in Unity even if you feel like you will never do 3d, there are just too many other good features of Unity.

0

Share this post


Link to post
Share on other sites

I've seen 'toolkit' mentioned in the SharpDX samples code and web site, but I haven't tested it. I *think* it's not ready yet, but it aims to be XNA-like.

We use XNA + some features of SharpDX (mainly DirectWrite for beautiful, custom-rendered, properly spaced text). Quite frankly, if I had to choose technology now, I'd either use raw SharpDX, or even better, Unity. The amount of stuff you have to write yourself for the most trivial combination of animations is... discouraging.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0