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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Nexian

Looking to make an Isometric 2D game for PC (possibly iOS)

2 posts in this topic

Hello all,

 

I have been searching the web trying to find the information I want, but generally it gets very generalized and I am hoping someone here will be able to give me a more specific answer.

 

Basically I have been making my own 3D engine using C++ and DirectX but I get the feeling that a lot of this is reinventing the wheel. Things like setting up GUI elements, sorting out texture and model loading and animation, writing in screen resolution and full screen options, etc etc

 

I get the impression that whatever I write will have been done before, and done better as it will have been tested more extensively. Overall, what I want to do is actually make a game, but I am getting buried in all the graphical and settings programming and finding myself unmotivated because of this.

 

So, what I'm looking for:

 

First, I have decided a 2D game would probably be an easier start for me and let me get foot in the door.

I am looking for make the game for distribution on the PC and possibly a mobile device (iOS or Android, but PC if nothing else)

The game would use an isometric viewpoint. I don't think this is a big factor in terms of engines, but worth mentioning.

I would ideally want to work with C++ or C#

 

Ideally I am after an engine that deals with 2D graphics and the core of the game (i.e. window creation, resolution, texture storage and manipulation, etc) while still leaving me a lot of freedom in terms of design and coding. An engine with good tutorials or examples would be ideal :)

 

Thanks to anyone who managed to read through all of this. I did to a lot of searching but it hard to find anything too specific. I just want to see an engine that is basically "This engine does what you want, it will let you release to this platform independently and here's some tutorials for it". 

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You could try Allegro. It's technically a game development library and it has bindings in C++ and C#. It works on Windows, OS X, Linux (so it will probably work on Android), and DOS (if you wanted support for that for some reason). I've never used so I don't know what it's like to work with it but it works for isometric games and you can find more tutorials here.

 

Personally I like LOVE but, it can only be scripted with Lua.

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