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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Piter3

Free DAW?

7 posts in this topic

Reaper is free for 60 days then you pay $60 for a full license. Fl Studio is pretty cheap also and once you buy i you can upgrade to the latest version for free. There are also ways to download DAWs for free but it pirating. If that doesn't bother you then that's another way to go.

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Is there any good daw for creating music or it's really necessary to buy one?

 

It's not necessary to purchase one but keep in mind the really good sounds (for almost any genre) are 3rd party sample librarys which do cost money. Unless you're wanting (able) to track everything yourself, playing the actual instruments... you're going to need some virtual sounds. Also the old saying "you get what you paid for" often rings true.

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There are also ways to download DAWs for free but it pirating. If that doesn't bother you then that's another way to go.

 

Just use extreme caution here because if you end up producing music for any games and pirated software and you get caught - both you and any games using your material can be liable. I find it's best to just purchase things instead of pirating them. It's not worth the risk. If you're looking to just learn and experiment... it's less risky. Still not legal but less risky. :P

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For sounds I recommend Synth1 (its free like free beer). It won't get you an orchestral piece but there is this 9000 preset pack around that pretty much gives you anything you'd want from a synth at first.

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For a long time I was waiting for this, and a couple months ago it happened:

 

317cbuw.png

 

Linux Multimedia Studio, an open-source, feature-packed FLStudio clone for Linux, was released for Win32 and Win64.

http://lmms.sourceforge.net/download.php

 

- And like Madsen has said, you're going to have to spend money anyway if you want good samples. I am considering a library such as Goliath, which comes with a lot of high quality sounds and is not that expensive.

Edited by Kryzon
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Reaper is interesting because their payment is on the honor system; they don't try to nag or lock or anything like that. Appreciate the software? Just pay the fee. That really makes it nice to work with for hobbyists, and frankly it's a great price for a pretty good DAW.

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