Jump to content
  • Advertisement
Sign in to follow this  

[Book] SFML Game Development

This topic is 2143 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone!


I always feel a little bad with self-advertising, however, now I decided to post about the book I wrote along with another two good friends since the feedback has been good and we're hoping the book can still help more people!


Anyway, together with Packt Publishing, me, Jan and Henrik authored the first unofficial book about game development using SFML, which you probably already heard of or used. If not, SFML is a fantastic c++ library for multimedia purposes, which is continuously being improved and growing within the community. Laurent Gomila, the creator, even supported the book's development and wrote its preface!


In this book we focus on building a game from scratch leveraging SFML's features to do so. In the process, we try to teach as much as we possibly can, from data structures to graphic effects and networking, while sticking with a modern c++11 code style, along with the most recent versions of SFML.


You can get the book directly from Packt:



There is more information about the book in the website, but still, in case you need further explanations, feel free to ask me in here.


Thanks for this minute of your attention, hope you enjoy our work! :)




Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!