Yes same here. I cannot find v1.2 or 1.3
Also does anyone know if vertex and pixel shaders are included in any of these versions, or I would still need to use extensions?
OpenGL SDK
1.3 is still a specification.
No code has been released for ogl 1.3
There is no W32 1.2 header files+libs.
M$ only released the 1.1 opengl32.dll.
To get ogl 1.2 I think you need to access your dlls stright from your code without the libs.
~V''lion
I came, I saw, I got programmers block.
~V''''lion
No code has been released for ogl 1.3
There is no W32 1.2 header files+libs.
M$ only released the 1.1 opengl32.dll.
To get ogl 1.2 I think you need to access your dlls stright from your code without the libs.
~V''lion
I came, I saw, I got programmers block.
~V''''lion
check the version string glGetString( GL_VERSION ) if it saiz opengl1.2 then u should have opengl1.2 if u get opengl1.3 u have opengl1.3.
my card nvidia ''vanta'' returns opengl1.3 which means i can do 1.2+1.3 stuff though some of them eg cubemaps are only done in software
my card nvidia ''vanta'' returns opengl1.3 which means i can do 1.2+1.3 stuff though some of them eg cubemaps are only done in software
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