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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Looking for a mentor

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Though I don't consider myself "mentor quality", I think someone here would be willing to "task" you.....

 

I find the best way for me to gain experience is to come up with a goal on my own and set out to achieve it.

 

Don't wait for someone to tell you what to do, tell yourself.

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Pardon me as I preemptively save face by stating that I don't like the term mentor, but I will talk to you about programming because I enjoy programming and talking to others about it. 

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For programming ideas what I've been doing is just picking random algorithms and implementing them.  I focus on geometric algorithms because they provide even more feedback then just running a debugger (although learning to effectively use a debugger is important).  For example, my last learning project was to implement convex hull algorithms and then keep integrating features each step along the way.  You can learn pretty quickly about how to make code more flexible to change especially if you seek feedback from places like these forums.

 

What I want to do next is to pick up an interesting programming topic from the board discussions here and simply explore, through my own programs, about what the topics may cover.  Ideas from topics are plentiful:  code a bouncing ball on the screen, write a collision detection system and explore different approaches here, implement trajectory physics, make a toy audio player, try your hand at a system for data driven development (e.g. make a text and/or binary format that is interpreted by a program to control settings in your program -- maybe a combat simulator), explore pathing algorithms.

 

I ran across a good editorial on Dr. Dobbs for what to do when you're learning to program.  Some sage advice:  http://www.drdobbs.com/architecture-and-design/advice-to-a-new-programmer/240158341

Edited by Cosmic314
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For programming ideas what I've been doing is just picking random algorithms and implementing them.  I focus on geometric algorithms because they provide even more feedback then just running a debugger (although learning to effectively use a debugger is important).  For example, my last learning project was to implement convex hull algorithms and then keep integrating features each step along the way.  You can learn pretty quickly about how to make code more flexible to change especially if you seek feedback from places like these forums.

 

What I want to do next is to pick up an interesting programming topic from the board discussions here and simply explore, through my own programs, about what the topics may cover.  Ideas from topics are plentiful:  code a bouncing ball on the screen, write a collision detection system and explore different approaches here, implement trajectory physics, make a toy audio player, try your hand at a system for data driven development (e.g. make a text and/or binary format that is interpreted by a program to control settings in your program -- maybe a combat simulator), explore pathing algorithms.

 

I ran across a good editorial on Dr. Dobbs for what to do when you're learning to program.  Some sage advice:  http://www.drdobbs.com/architecture-and-design/advice-to-a-new-programmer/240158341

 

Thank you for your reply and the link. It will hopefully prove very useful. Sorry that I wasn't able to reply in time.

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