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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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CalebFaithMusic

Critique This Piece

5 posts in this topic

Very Jeremy Soule-like! Love the feel of the piece, definitely reminded me of walking through Oblivion. I do feel that the main ostinato is a bit too repetitive, it could have maybe changed instruments for a bit to keep it fresh. Other than that, it sounded well produced, and was great to listen to :)

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Very nice piece. I like the subtlety and softness of some of the instruments. But I agree with Kerfuffle that the main melody could use a change of timbre sometimes since it does become repetitive. Still very nice though. 

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Thank God music is subjective. I loved this piece and had no problem with the ostinato; it added a tone of excitement to it.
I love it when music tells a story and gives you pictures, this one definitely did.
I don't like the word "Twilight" though, for relatively obvious reasons.

 

Keep up the good work, mate!

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Kerfuffle thats what I was aiming for :) it's actually composed in Dorian mode on A. I agree that it is a bit repetitive but I was aiming for some background music which isn't changing every second so it was what I planned for. Thanks for your input!

Bluefarmer thanks for the feedback :)

 

10aheadgames^RH thankyou! I actually never thought of that association before :/ why do bad movies ruin good names? ;) i may change it...

Thankyou everyone :)

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I have to agree with Kerfuffle and Bluefarmer -- the ostinato does need to be less repetitive (however contradictory that statement is). More specifically, my ears expected to hear it repeated in a lower register at some point, and/or passed back and forth between the woodwinds periodically. I would have also liked to hear it stated, in full, on strings; particularly around 1:35, instead of repeating the 0:24-0:40 section verbatim.

 

Also, the coda doesn't seem quite resolved to me, in spite of the variation in the ostinato (similar to at 0:40). I sort of feel that there should be something like this: On the final note of the flute, the cellos play an E3, then, at the end of that note, move down to A2. Lots of other things would work, my point is just that the end of the song neither sounds final, nor as though something else is about to happen.

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