# How much should i pay our Animator?

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Fromfame    174

Hey,

For our 3D Artists its payment per level assets.

For code its level based as well,

Although since animations are loop-able and we're reusing rigs and models, i have no idea how to divide her payment and i dont want to risk making her over-work or under-work.

Anyone has any tips on how could i break this down?

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Norman Barrows    7179

Norman we pay per objective not time, still good info thanks for sharing guys.

and the time required for an objective determines its value.  perhaps modified by the skill set required.

so lets say you anticipate overall profits of $20 per hour, and you decide that animation coding, modeling, and other artwork are all equally valuable skills with a skill multiplier of 1.0 to keep it simple. and an animation takes 1 hour, then you should pay: 1 hour *$20 per hour base value * 1.0 skill mod = \$20 per animation.

then its all about predicting profitability.

what you can do is go low on the base price per hour and add royalties (if any occur). that way you're covered if profits are low, and you don't cheat anyone if profits are high.