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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Attack of the Gelatinous Blob demo released (RTS/Tower Assault)

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Hey game devs!


I'm Brent, developer of a new came titled 'Attack of the Gelatinous Blob'. I wanted to let you know that we have a demo up ready for you to try. It's still in development so there are some awesome bugs. I'm looking for some feedback on the game, good or bad, but constructive.


I also wanted to let you know that we have a kickstarter running now to help complete the development. Any help there, even a tweet about it, would garner my everlasting love and affection for you.


Demo: http://attackofthegelatinousblob.com (the link to the demo is there, Windows 64bit right now, 32 bit coming tonight and Linux this weekend)

Trailer: http://www.youtube.com/watch?v=9Kaw1rwyias

Kickstarter: http://www.kickstarter.com/projects/353817188/attack-of-the-gelatinous-blob-rts-game-meets-tower


So a little bit about the game:


Attack of the Gelatinous Blob is a real-time strategy/tower assault game where you aim to take over the world with the mighty power of hungry blobs.

You play the mad scientist, Dr. Blob, who uses his evil genius to create an army of ravenous blobs who eat everything in sight. Depending on what they eat, your blobs will mutate and gain new abilities, changing their attack types, damage, speed, you name it. And better still, you can combine blobs to make them bigger and nastier, working towards your greatest creation: the uberblob!

It won't all be sunshine and lollipops though. You'll have opposition from the pesky human race who want to thwart your grand plans. The humans will arm themselves with every weapon at hand, dispatch first police and later soldiers, even building turrets in a futile attempt to stop the mighty blob onslaught.

To be released on Windows, Mac, and Linux in spring 2014.










A little bit about me. I've been tinkering with games for the last 10 years. I'm also one of the core developers of the open source jMonkeyEngine project. I live in western Canada, use to live way up north there but had to get away from the 7 months of snow. If you have any technical or general questions please ask!


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