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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Alpha_ProgDes

Power Up Table Tennis Contest

68 posts in this topic

AI but you can added a second player.

The game must be Pong. However you can add other things, just make sure you meet the mandatory criteria.

Yes, you may join!

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Just to be sure, I assume start screen is the main menu and not a countdown before gamestart or an intro screen?

 

Correct.

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Important question, will you all judges work as testers and tell us what we need to fix (the errors or bugs, not the solution to those errors, just to clarify), or are we on our own to check all that out?  I ask because I only have one system.  I don't know your resolutions, whether you have wide or standard-screens, so forth.

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Testing is the responsibility of the programmers. If there some things, you are concerned about, then note them in a README so the judges are aware of it.

 

However, I would use this thread to ask any questions you may have.

Edited by Alpha_ProgDes
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I am in.

 

This looks like a really cool contest, and I want to make sure my team is registered.

 

Our version, called StickBall, is being written in Ruby using the Gosu gem. I will post a question in the PUTT Technical Questions Thread to make sure that we have it all configured correctly for install prior to the entry deadline.

 

We have assembled a two-man team for this competition. The other team member is Aerotune.

EDIT: the third team position has been filled.

 

We've gotten a late start, but the game is now to a point where it almost meets the basic competition requirements.

 

We're still looking for a third team member, in case anyone is interested in joining a team and working in Ruby.

 

 EDIT: moved screenshot to other thread.

Edited by ml_
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ml_, your screenshot is in the wrong thread smile.png

 

Oops! I moved it now.

 

Big question: for final entry submission, should we just edit our original "I'm in" post with a link to the game?

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I think it would be better to add a new posting with it, otherwise people would have to search the whole thread and information about the time or previous versions gets lost.

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Bleh. I have to give up, I won't be able to finish it in time - had too much going on in last 2 weeks. Regardless of that, I'll complete it now that I'm at 50+% completition.

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Bleh. I have to give up, I won't be able to finish it in time - had too much going on in last 2 weeks. Regardless of that, I'll complete it now that I'm at 50+% completition.

 

I'm rushing today to implement my power ups...

 

I blame deer season...  Damn my desire to kill things!!

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Hello, i am new to here but that contest is awesome.

Do you make contests frequently like this or it was a unique event?

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