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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Rugnir_The_Viking

Where next?

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Hello all!

I have been learning java and been creating games using the inbuilt 2d libraries (swing,jpanel) these past few weeks, and have been enjoying myself whilst doing so. i have made a few simple games, and two slightly more advanced ones, such as this one:

 

http://desolate-cliffs-1857.herokuapp.com/

 

The link is a website me and a few few friends made for a children's coding competition (i'm 15) to go with the game.

 

I have already learnt python and i feel that i am up to the challenge of learning another language if needed, but staying with java would be pretty good too.

 

So my question is this; Where should I go next? i have made a few games so far, but there are many things that I have yet to learn(obviously). Trouble is, i'm starting to have difficulty finding out what these are. Things like shaders or even manipulating an image (transparency, advanced animation) and i'm also starting to have trouble sticking with longer projects. often, as I suffer from a poor sense of focus, I need to get quick results from a game development process, or I will start to feel overwhelmed with details and just give up. It's not so much that i need to finish the project but rather something i can have on my screen, running with maybe a demo level with nothing in it withing 2-3 hours or so. mostly i am working in 2D, and I don't really have much of an interest in 3D as of yet.

 

My favorite parts of game development are physics and procedural generation. I have a bigger game concept in my mind but i still don't feel ready to work toward it just yet, and so would like some sort of suggestion of what to do next.

 

Thanks.

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Stick with it!  Find things that inspire you.  Get involved in game dev communities like ludum dare or one game a month. Talk to people.  If you're get stuck and are struggling with something specific, ask questions.  Never stop learning.

 

If you want to do some stuff with physics, trying playing around with jbox2d.

 

If you like procedural generation, check out this site: http://pcg.wikidot.com/

Edited by NickW
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