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Oculus Rift SDL2 code sample

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Hey guys and gals,


For anyone interested, present or future, in the Oculus Rift, but found it hard to get going through the samples and their various layers of encapsulation, I've made a short-(ish) little implementation demo. 




It's a 1,000 lines of code, uses OpenGL + SDL2 as the framework, implements the distortion filter, sensor inputs and most of the goodies. 



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