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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Green_Gill

Internal Indies

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Hey, [insert profitable indie developer here] made TONS of money, let's make our own indie developers to do the same thing.

http://www.gamasutra.com/view/feature/193163/internal_indies.php

 

http://kumolumo.com/contact/

Cool, it was blitz game studios, yeah, wow, awesome....

 

http://www.gamespot.com/news/blitz-games-studios-closing-down-6414369

And... everybody's fired...

 

What have we learned?  The high risk/reward ratio of Indie's does not balance well with the budget of a regular steady paycheck.

Or to quote contests:

Many will enter, few will win! biggrin.png

 

That... is my commentary... comments to go with my commentary?  (I could have put this in business or something like that, but then the conversation might have stayed on topic... no... the lounge is much better.)

 

Zach, of Zachtronics created infiniminer, which he abandoned/opensourced after people started hacking/modding.  It was taken up by Notch who created minecraft.  

 

Notch then created a second game, which he abandoned. (Though his fans [note: I said his, not the games] are trying to finish it).

 

Zach created a second game called Spacechem, which is on a few top iOS games lists.  I haven't played either of the games, I don't really care about their gameplay (yet, as I'm still learning the basics of game dev), only their success.

 

I assume, that Zach has something, or knows something, or is something that lets him succeed repeatedly.  And here's why: I was reviewing most mod

 

It's a natural assumption to assume that if you keep plugging away you will get it eventually... but in life... in constant competitions with competitors... is that likely to be the case?  No, you must have the keys, whether or not you can make them yourself.  Notch was given the keys (infinicraft), and took the other part from a natural counterpart (dwarven fortress), also there is a lot of procedural code in infinicraft, if anyone wants it, and it's open source. biggrin.png

 

Soooo... I don't think who has failed and why have they failed is as relevant a question as who has succeeded and why have they succeeded.  In successful venture capital firms they keep the 'why' a closely guarded secrets and check, before investing, against this 'mark of success' to determine if the venture capital firms match. These firms account for many times their market share in terms of overall profits.  I argue, the same is true of game development.

 

I believe Zach is an innovative creative craftsman.  He's not perfect, from forum posts many people claim his work was inferior. (I've played his game but I can't directly compare to minecraft as I'm too cheap to pay for it and I don't particularly care anyway, user opinions give me the information I need.)

 

Who has succeeded, and how?  No game details (other than Genre), just origin stories.

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