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Taylor Ringo

Is it possible to integrate C++ with XNA?

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I'm asking this since Valve now lets developers preview certain integration features of the Steamworks SDK. I just downloaded it, but the API is in C++, and I wanted to know how could I try to use it with XNA?

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It's not so much integrating C++ into XNA, more like interop between C++ and C#, where you have to write a wrapper of some sort to hook into the steamworks API from your game (pretty sure in the majority of the cases its C# -> C++, I don't think you'd have to do any sort of fancy loading of the .NET runtime from unmanaged - but dont quote me on this).

 

There are some wrappers out there that handle this. Just the other day on these forums I came across one: Community Express SDK. I don't know much more than that, however.

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