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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Arkangel428

Looking for help with socket.io

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Hi,

 

I started working on a multiplayer game about two weeks ago using javascript and HTML5.  I've been able to work on the client-side code, graphics and such, with no problem, but have hit a brick wall with the networking.  I have a very limited knowledge about socket.io and networking in general and the lack of good information about it is astounding.  

 

I'm really looking for someone who I can chat with, even if it's just e-mails or messages on here, that can answer more specific questions since I've already spent hours upon hours looking up guides and tutorials on the subject.

 

-Ian James

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Hi, Ian!

 

I am working on something similar myself and perhaps we could help each other.

I have a little knowlegde of socket.io, I have used it on an application and already made some tests for the game I am trying to develop too.

So, I am more than willing to share and exchange knowledge!

What do you think?

 

Personally, I have no one else to talk about this topic, so I believe it would be really fun. =)

 

- J

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I found socket.io itself to be very easy to work with. The quickstart example is almost everything you need.

What is different, though is the programming model for connected networking in general -- it's nothing at all like HTTP or AJAX, and if that's all the networking you've worked with before, I can see how that would be a different paradigm to learn.

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