• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0

Compile GLEW statically on win32 with MinGW?

1 post in this topic

I am having troubles running glew.


Using the following code:

#include <GL/glew.h>
#include <GL/freeglut.h>
#include <iostream>

int main(int argc, char **argv)
	glutInit(&argc, argv);
	glutInitContextVersion(3, 1);

	glutInitWindowSize(1024, 768);
	//glutInitWindowPosition(100, 100);
	glutCreateWindow("First run.");
	// init glew
	GLenum glewInitResult;
        glewExperimental = GL_TRUE;

	if(GLEW_OK != glewInitResult)
		std::cerr << "ERROR: " << glewGetErrorString(glewInitResult);
		return 1;
	std::cout << "hello";
	return 0;

I then compile/link with the following in MinGW:

    g++ -c -o glewTest.o glewTest.cpp -I"C:\MinGW\include\GL" -DGLEW_STATIC

    g++ -o glewTest.exe glewTest.o -L"C:\MinGW\lib" -lglew32 -lfreeglut -lopengl32 -lglu32 -Wl,--subsystem,windows


    g++ -o glewTest.exe glewTest.o -L"C:\MinGW\lib" -lglew32mx -lfreeglut -lopengl32 -lglu32 -Wl,--subsystem,windows



The "g++ -o glewTest.exe glewTest.o -L"C:\MinGW\lib" -lglew32 -lfreeglut -lopengl32 -lglu32 -Wl,--subsystem,windows"

does compile, but when I try to run I get the following error:

    "The procedure entry point glewInit@0 could not be located in the dynamic link library glew32.dll"


When I try to compile with "g++ -o glewTest.exe glewTest.o -L"C:\MinGW\lib" -lglew32mx -lfreeglut -lopengl32 -lglu32

-Wl,--subsystem,windows", I get the follow error:

    "glewTest.o:glewTest.cpp:(.text+0x15a): undefined reference to `glewInit@0' collect2.exe: error: ld returned 1 exit status"


I am at a loss...what do I do to either get the sys to find the dll, or get it to find the lib ref?


I am fine with either a static or dynamic lib build, but I have already tried the following with the dll version:

  1. Place the DLL in the same folder with the executable. No joy.

  2. Make sure I am using the same version and mem type (32/64bit) of the Lib with the DLL. Did so. Had no bearing.

  3. Make sure I am placing the lib/DLL/Headers in the correct paths. Did so. Also had no bearing.

  4. Make sure I am linking my necessary files correctly in the compile process. Obviously not working.

I have tried sifting through over 40-50 different webpages and they all pretty much say the same thing. Any new ideas?


Share this post

Link to post
Share on other sites

Never mind...just got help solving the problem.


Simply go download the glew src code (glew.c) and use #include "glew.c" in main project file.

Compile/Link with -DGLEW_STATIC IN compile options, and you should be up and running.


As others explained to me, the library relies on grabbing functions from a preset pool that has been

set-up by the project managers. This means that linking to the dll is pointless because the code can't

take advantage of any new functionality that doesn't exist in the DLL. So when new stuff becomes

available and your user base wants to take advantage of it, they must upgrade the dll also, or your code

will be useless. So you might as well save everyone the trouble and just use the static library version

from the get-go.


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0