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HLSL - Two or more loop attributes

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Hi guys! wink.png


Just one quick question, how would one specify multiple attributes to a loop, the attributes that are needed for my shader to operate are the following:

  • loop (The number of iterations is dynamic (float, cpu -> gpu), the compiler tries to unroll to infinity)
  • allow_uav_condition (Well, I need to read an UAV)

But for now I haven't found the syntax anywhere. Please don't say this is impossible...




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You can concatenate attributes (remember the tesselation attributes) like so:
for (int i = 0; i < 12; i++)
   // blah...
Haven't really checked it with a sensible sample, but at least it compiles.

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