Hi, im new to the forum and Direct3d as well.
The thing is that my app syncs frames to DirectSound and im not using a static buffer in DirectSound. I.E the app generates sound and the dynamic buffer gets filled with this data when there is enough room.
If i enable Direct3d 9 VSync support the sound buffer gets scratched and stop hearing well.
Im Using Direct3d 9 texture quads tu render a 2d texture to screen (this texture is filled with data every frame).
The images tears and i need to stop that. I heard that using triple buffering could solve my problem but i don't know how to do it!!
I have googled but i can't find a answer.
Thanks in advance.