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GuyWithBeard

OpenGL
Good book or online tutorial to learn modern OpenGL

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Hi,

 

I am currently rewriting my DX11 renderer, and I though now would be a good time to start making it compatible with OpenGL as well. Can you recommend any good tutorials or books for learning modern OpenGL. The end goal would be to port my deferred renderer to OpenGL. I know DX11 but I have very little experience with OpenGL, so a beginners guid might be in place, as long as it does not stop with a spinning cube :)

 

Thanks!

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The Red Book is kind of acceptable if you use the very latest edition. Other than the previous ones, it doesn't lie about its contents (such as the so-called 3.x version), it really deals modern OpenGL, exclusively, and no shit. Though I personally still don't like it too much.

 

The latest edition of the OpenGL SuperBible (came out 2 months or so ago) is surprisingly good. It doesn't look like it at first sight (in particular, I find the title extremely badly chosen), but it's in my opinion very comprehensive and complete.

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