Hi,
I am currently rewriting my DX11 renderer, and I though now would be a good time to start making it compatible with OpenGL as well. Can you recommend any good tutorials or books for learning modern OpenGL. The end goal would be to port my deferred renderer to OpenGL. I know DX11 but I have very little experience with OpenGL, so a beginners guid might be in place, as long as it does not stop with a spinning cube :)
Thanks!