Edenscaper

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5 comments, last by mawigator 10 years, 5 months ago

The Edenscaper

http://www.edenscaper.com

Landscape.png

Description
It is a small mobile game, near the release. Main gameplay concept was to use static angle of camera view in 3D world with connection to accelerometer steering. As an output, the gameplay feel like a slasher. Also a concept of impossible connecting corridors was used (no-matching translations but angles preserved). A story talks about a devil Lilith who escapes from the trap of the heaven with help of the guardian angel - Adam.
Features summary
  • Steered with accelerometer.
  • Non-Euclidean, impossible geometry levels.
  • Arcade SLASHER with BEAT'EM UP.
  • 3D custom engine, a new look.
  • Cheating feature included;
Release
Coming soon to iPhone, iPod and iPad (November 2013).

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Good day,

after over year of active development, after tons of ideas that have been implemented,
after dreamless nights full of programming, after creation of beautiful assets,
after testing and reviews....

I am proud to announce that the game Edenscaper, is now in the App Store.

Enjoy!
Michal Butterweck

How should I put this? I bought your game and did not really care for it. Here are the reasons why:

1. When I turn my iPad upside down horizontally, the punch and kick buttons don't work.
2. The punch and kick button do the same thing, at least for me. They both kick.
3. A box kills you. This shouldn't be.

Other than the gameplay problems, it seems alright.

Thank you for your report. Excuse me for any problems you encountered.

I will try to improve. I would like you to ask. Which iPad/iOS version do you

have as I can not reproduce button issues, by myself?

Thank you for your report. Excuse me for any problems you encountered.
I will try to improve. I would like you to ask. Which iPad/iOS version do you
have as I can not reproduce button issues, by myself?


iPad 4 / iOS 6.1.

Thank you very much, I will follow this issue.

The update is available so both buttons (kick and punch which make different moves) should work on all devices.

As mentioned previously, only one button worked and only in one orientation.

This was an issue with screen resolution, which is different when returned in pixels or in dots.

So, touch coordinates were wrongly transformed on the retina devices (960x480px but 480x320dots).

If anybody is interested in some tests (or just fun), a few pormocodes here:

P3LAXWJYJ93J
W49T6H6K63XW
4737LLK9NP6P
WWLLHAEJEHT3
FM6F4APJYXA3
And game available on the AppStore here:

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