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Creating a Image Loader

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Hello! I'm writing a game engine using C++ and was wondering how I would create a custom image loader that supports PNG, DDS, & JPG. I saw that D3DX11CreateShaderResourceViewFromFile has been removed. How would I do this? Thanks! :)

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I use FreeImage in OpenGL, should work in dx too. I find it rather easy to use. I also heard of DevIL but i never used it.

Edited by Vortez

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