Sign in to follow this  
neurocase

Top-Down Driving Game

Recommended Posts

neurocase    101

Hi, I am creating a top down "gta like" driving game in openGL with simple triangles, I currently have the "car", I am interested in what sort of algorithyms and patterns people use to impliment things like, cornering, breaking and inertia. Please point me in the right direction for what I would find usefull.


_Daz

Share this post


Link to post
Share on other sites
DejaimeNeto    4221

It has been a long time since I last programmed any game physics directly. I've been using Box2D for months now; it's hard to use at first, but it saves a lot of time after you know the basics.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this