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Top-Down Driving Game

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Hi, I am creating a top down "gta like" driving game in openGL with simple triangles, I currently have the "car", I am interested in what sort of algorithyms and patterns people use to impliment things like, cornering, breaking and inertia. Please point me in the right direction for what I would find usefull.


_Daz

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It has been a long time since I last programmed any game physics directly. I've been using Box2D for months now; it's hard to use at first, but it saves a lot of time after you know the basics.

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