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Using Crytek's Lua code outside of Cryengine

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I couldn't find any info on this, but Crytek's lua code has some pretty useful little functions that would be a pain to rewrite if using lua in other commercial projects.  It's kindof a grey area with a few things to consider.

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Crytek's EULA surely contains some guidelines on this.  Where did you look for "info on this" if not Crytek's EULA?  Just because you say it's a gray area doesn't mean it's really all that gray.

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