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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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AgustinAlvarez

A retro journey.

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Hello, my name is Agustin and i'm a 23 year old programmer who likes video games. My first video game was at the age of 5, and if I remember correctly was Master of Magic; a fantasy turn based strategy that I love. I found my call at the age of 11 when I coded my first line of code for an open source mmorpg game, using Visual Basic. Since that day I had been coding and learning a lot about video games and how to make them.

So I decided to start my own personal journey and do what I like the most, code from ground all those games that I loved for all these years, not just for me, but for all those people that feel the same. My vision is to extend them all, using technology that wasn't at that time, that would make them a piece of art.

 

To be able to extend them, i'm currently coding a C++ modding platform, that will allow to mod each one of them, not just for me, but for all those people that wants to add their own assets to the games. The engine is called Ghrum and that is why i'm here today. The engine can be found Here.

 

Planned Games:

  1. Dune 2
  2. Master of Magic
  3. X-Com Apocalypse
  4. ... More games to come.

 

If you love those games like I do, please leave a message and if you want to help me in my journey, please write me to wolftein1@gmail.com. Thank you for taking the time to read this.

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