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David Smith

Getting in to games development

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ok I think first I should tell you lot about me
My name is David I'm 25 and I started building computers at 11 years old though most of them never worked lol thank goodness for anti static wrist bands LOL

I started programming and Modding when I was like 13 mainly just basic stuff though Like creating mods and editing files for games like ST armada and dogs of war I was also editing HTML documents for fun and other experiments

 

 

and created my first game at 14 using the 3D Game Maker lol which was really basic but was still fun

I also created a few text games in C++

 

but due to alot of things happening in my life I stopped programming and stuff at like 17 or 18 and dropped out of college :/

 

Now though I really want to get back in to games deleopment

I have programmed a little on PHP and I have created games on the "Games Maker Studio"

but I wanted to ask if any of you nice people could help me to find really good tutorials that will help me learn how to program in C++ again and...
basically I think I need to start learning everything from the begining again about making games

 

if any of you can give me advice and show me where I can go to learn And help me find good "Free" software it would help me out loads thanks

and any other advise you have would be much apreciated Thanks!

also on a side note
I wanted to know if any dyslexics here find it easier to read code than text Like me

Edited by Smithyboy

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My personal advise.

 

Start with Python. It's very easy to learn, it's like writing and reading pseudo code.

It has a library called Pygame with build-in functions. Learn it and start making games. It will get you familliar with how game development works and what it takes to build a good game.

Python offers the ability to focus on your main goal - the goal. And C++ requires thinking how to write the code and so on. (I'm not really into C++ currently).

Pygame is a good start, these articles are firing you right in to the core of the game making with Pygame. Even in the first tutorial you start making games!

http://inventwithpython.com/chapters/

http://inventwithpython.com/pygame/chapters/

http://ezide.com/games/writing-games.html

 

Learn to make small games, learn to organized, learn what it takes. C++ is more advanced and you will be actualy slower to build a game in C++ than in Python.

 

If you want to make games but you are unsure if you want to code them or to actualy do the models for the game,

Blender is a free open-source program for creating 3D models and rig them.

There are other 3D programs but all of them cost $2000+ some are up to $8000 dollars.

Blender is free and is actualy extremly powerfull.

If you say that (the industry standart expensive 3D sofwares) are in the titans club, you wont say that Blender is heading to join them, you would say, Blender is allready in the titans club. That powerfull is this free 3D software.

 

It also has a build-in game engine but its kinda lame currently couse they focus on the 3D making part of the sofware.

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@ Felicia
I would like to be able to do an internship but unfortinatly I can't afford it atm :/

@Dragons
I think I may of used python before when I was modding a game
so am going to give it a try in a bit

also atm I'm going to be creating a 2D game for a while but I believe I have used blend
so thanks for all that advise mate :)

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What programs are you using to create 2D? We can collab if you going to use Python. I was looking for a 2D artist.

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honestly right now I'm using Tile Studio to make sprite but don't have the software for the programming
also I'm thinking of giving Gimp more of a try
 

Also I'm a bad artist so I will be interested in colab in the future but need practise and get better

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actually I've started to use Python atm
well I'm still learning it

it's going slow cus I experiment ALOT

and turned my Hello world program in a rather clingy text based calculator :S

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You could always go in between and give something hard and easy a try at the same time - practice C++ but in the meantime, roll out a game in Game Maker studio.

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