I have seen games use a spritesheet in their games while the game I made does not use a spritesheet. Instead my game uses individual images that are loaded into the game rather than what most people would do is to figure out the subimage of the spritesheet that are they are interested in drawing into the game screen which involves some hardcoded offsets of x and y coordinates which can be exteremely messy code.
Is it not the whole point to programming the game with clean code as possible? This was the reason why I did not go for the spritesheet approach.
I am still in the process of building up my game portfolio which has been a good 6 months or so. There are things I want to share in my game portfolio with a game company but half of the artwork I do not own. However, the game demonstrate what I can do with thecopy-righted artwork from a programming standpoint.
Can I still include copy-righted art into a game portfolio then?