Jump to content
  • Advertisement
Sign in to follow this  
AhmedCoeia

texturing a cylinder with multiple texture.

This topic is 2110 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have one cylinder and I would like to texture it using 36 different bitmaps. 

The problem that If i texture the cylinder with just one texture, I see that is stretched, like the picture here : 

  

   // 90, 90, are top radius, down radius, 50 is the height, 60 segements w, 60 segments height.

  reel = new CylinderGeometry(90,90,50,60,60,false,false,true);
 
  var textureBase2:Texture2DBase = new BitmapTexture(new reelTexture().bitmapData);
   
matrial_Reel = new TextureMaterial(textureBase2);
   
matrial_Reel.bothSides true;
   
   
reelMesh = new Mesh(reelmatrial_Reel);
   
reel null;
   
   
reelMesh.mouseEnabled true;

 

 

I would like also to put different textures one down the other, but to group them into one large texture, the problem is with the co-ordinates. 

I use the following code but still I get two pictures overlap each other

 

public static const SIZE int 1024;
public var 
img1 Bitmap;
public var 
img2 Bitmap;

var 
bmp:BitmapData=new BitmapData(SIZE,SIZE,false,0);

//Draw img1 at 0,0
bmp.draw(img1); 

//Draw img2 at 512,0
bmp.draw(img2, new Matrix(1,0,0,1SIZE/20)); 

Edited by AhmedCoeia

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!