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PUTT Updates and Finals Thread

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THE CONTEST IS OVER!

Finals scores are here!

 
The rules and sign up thread is here.
 
A thread for programming (or sound and art) issues can be found here.
 
Hello all! The PUTT contest has officially started!
 
This is will be for posting screenshots and updates of any kind about the participants' games. At the end of the contest please be sure to post your game here in this thread. Your game must be posted here by 12:00AM UTC November 1, 2013. And not a minute more. The latest version of the game that is posted here will be judged. Therefore, feel free to post as often as needed until the deadline.  For anyone still wanting to join the contest, they are free to do so. If you have not posted in the other thread, feel free to post here with your update (of any kind) of your game and who will be on your team (if you have a team).
 
Can't wait to see the entries! Code hard and have fun! smile.png

Edited by Alpha_ProgDes

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Do we need to provide source code or/and GDD?

Edited by Phz

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Do the power ups have to be asymetrical? It's not really a power up, but I'd like to do it so if there's a volley of X or more, it speeds everything up.

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Damn, making art when one isn't artist sure is hard... I'm in process of creating HUD for past few days and it's slow...

Definitely my issue too.  My suggestion:  Combine free clip-art with some basic photoshop effects.

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My favorite program for making game graphics (I am not an artist!) is Inkscape: http://inkscape.org/

 

I find that using a vector graphics program allows me to really tune the graphics to get what I am looking for. There is also a lot of effects that you can apply to the images and it is all fairly painless. Working with something like GIMP or Photoshop for me is hard because I am not good at traditional painting.

 

The main thing I try to keep in mind when working on a game is color schemes. I like to try to make all of my colors work together. A good way to do this is something like http://colorschemedesigner.com/

 

Here is a "behind the scenes" look at my process of creating artwork in Inkscape:

 

[attachment=18319:galaxiesbehindthescenes.jpg]

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[attachment=18351:Screencast.wmv]

 

Messed up and recorded it without sound, and don't feel like going back and fixing it right now, lol.  Anyway, just showing the start menu is functional (will make the Instructions screen more in depth and appealing later).  Will probably upload a video of the game screen this week.

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Early build of the game so far. Missing the actual gameplay (No paddles!), but it's more as a proof of concept. It has some obvious bugs that'll be corrected for the next build

 

Not really sure how to get youtube embedded here, so here we go: 

 

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I have been very busy and have not had a lot of time to work on my game, but here is a new screenshot:

 

[attachment=18409:galaxiesgui.jpg]

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I'm making a html5 rendered tennis game called "HighwayPong".
  • The cars are driving on two sides of a road, bouncing a bomb between them, 
  • There will be other cars (and trains perhaps) that might come and ruin your "bounce" so that it comes back at you. 
  • The bomb has a timer, when it hits 0 all adjacent cars will blow up!
  • If your car blow up you loose 5 points. If you miss a ball/bomb you will loose one point
  • Trains (if implemented) would run in the middle, blocking the path so that you have to be very quick to respond to the more rapid bouncing. 
  • Powerups will be located on trucks and so and will stuck on the bomb if it hits them. The ball will then change color and give the player a boost of some form. 

A problem is that the player who gets the meeting traffic will have shorter time to respond :/

 

EDIT: you can try it here: 

You can see screenshots here: 

 

 

Mippy,

 

Your game has a nice concept but I noticed the following:

 

1. I do not like how the cars do not go to the end of the screen.

2. The red circles seem to get in the way.

3. The bomb delay is too short in my opinion.

4. The bomb moves very slowly.

5. You can not control the direction of the bomb using the paddles.

6. Try pressing space quickly, the cars and bombs seem to duplicate.

7. I never saw any powerups while playing (should introduce them faster).

8. The paddles could also move a bit faster.

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Your game has a nice concept but I noticed the following:

 

1. I do not like how the cars do not go to the end of the screen.

2. The red circles seem to get in the way.

3. The bomb delay is too short in my opinion.

4. The bomb moves very slowly.

5. You can not control the direction of the bomb using the paddles.

6. Try pressing space quickly, the cars and bombs seem to duplicate.

7. I never saw any powerups while playing (should introduce them faster).

8. The paddles could also move a bit faster.

 

 

Thx for the detailed feedback :) I agree with all of them and I'll work to implement them!

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So I spent some time today creating the paddles for the game. I have been spending a lot of time on the visual aspects of the game which takes forever since I am not an artist.

 

[attachment=18455:galaxiespaddles.jpg]

 

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Yeah, I wasted time searching for art and in the end I gave up and started making my own. At least that motivated me to learn using Inkscape a little better, which I had postponed until who knows when.

Making a font or sounds or music is impossible for me and finding something suitable in these areas is costing even more time than actual programming.

My game is running smoothly already, but it needs adding of the remaining parts for some half done things.

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I wasted a lot of time on a freelance job because I really needed the money, but I got started today and got a good bit done. I have my general idea planned out and a lot of ideas for features and powerups and stuff. I'll refine it into a clearer design after I get to the point where I can test and try out some of my ideas to see how much I like them, hopefully I have time. I'm not the fastest or most motivated programmer, anyone have tips on that?

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I feel its a bit late to start testing out ideas. I would try getting the classic gameplay of pong running ASAP to have something to show and keep you motivated, then add on the mandatory extra features for the contest while banning any thought of other things (aka the creeping featuritis).

I started working on my game much earlier, it feels like 70% completed and there is the saying the second half starts at 90%. wink.png

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