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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Announment of "Shiarta: Questioning Girl seekings..."

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I am announing of a new video game one-coded by myself. Since this is a one-person job, creating it is challenging. I have never created any sort of software before, and need advice. The video game will be a one person job. The graphics are going to be 2.5D, though 32 bit color. The game will use 7.1 native audio with OpenAL, and the sound will be 16 bit, 96000 hz. The story is of a young girl seeking to question her status of her apparent questions relating to her status of sexual preferences. No, it will not have any ntsw in it, though the girl will be pretty. Speaking of which, her name is Shiarta. The game will be very, very long with so much work. No, the game will not have speaking, it will be all diailog. It will be an RPG, with weapons and of sorts. The game's size is estimated unknown, but the game will use 16-bit 96000 hz 7.1 audio. According to my files, they are 12 Mb/s or 1.5MB's per second. The music is unknown at this point, but the effects will be personally made by myself. Anyhow, the game's estimated complettion date is unknown, as I don't really know. There will be only one player option. Also, the game will be DirectX 9.0c, DirectX11, and OpenGL 4.0. Any of the three options. The game will be a platformer, with 32 bit anime graphics. The game will use dual core, and is unable to use any more then that, however. I'm still holding out on if I commercailize the video game, but we'll see. It will probablly take a couple of years to complete. It will be developed entirely by my free time. Still, the game upon completion would take players about 2 and a half weeks to complete (assuming they play it every day 24/7" and a lot of it has diloag. RPG Maker VX Ace is the software I will use.
Of course, assuming I ever complete. The game has not even been started, so I came here to ask some help as well. It... will be a new genera of what I'm doing. If anyone has a question, ask me.


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