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AhmedCoeia

Texture Co-ordinates of a away cylinder

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Hi All,

I have textured a cylinder with 36 bitmaps, each one is 128*128
The problem is total size of bitmaps are 4608*128, and these are not power of too, The problem when texturing the away 3d cylinder with that texture, there is a  blank space that is left without texturing at all. Is there a solution for that ?

 

 

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How do you map the image onto the cylinder at this point? Are you trying to generate the reel in-code?

Edited by eppo

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