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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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kaylin.martin

[QUESTION] I need advice on which route to take into the video gaming industry

7 posts in this topic

hey everybody,
Sorry if this is in the wrong thread if so could you pleas move it, thanks
 i am looking for some help/advice.
I am 16 and I am looking to work in the video games industry and need some advice on which route to take.
I am in my final year of school (in which I am taking computer science at GCSE level).
I am going to go onto college next year to study English and computer science, each at A level and computer games designing at BTEC.
I am choosing to do these courses because I like the coding side and the designing side I also really enjoy writing. (In fact I am doing so game scripts through the classifieds.
Any advice or comments on the route that i should take?
thanks
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You need to make a choice between designer and programmer to be honest, if you love programming more then designing a game go programming otherwise go design and stick to script languages.

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I am going to go onto college next year to study English and computer science, each at A level and computer games designing at BTEC.
I am choosing to do these courses because I like the coding side and the designing side I also really enjoy writing. (In fact I am doing so game scripts through the classifieds.
Any advice or comments on the route that i should take?

 

I think you're doing the right thing, taking courses that interest you.  If you have any specific questions, you should look at this forum's FAQs (I moved your post to the Game Industry Job Advice forum).

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I am going to go onto college next year to study English and computer science, each at A level and computer games designing at BTEC.
I am choosing to do these courses because I like the coding side and the designing side I also really enjoy writing. (In fact I am doing so game scripts through the classifieds.
Any advice or comments on the route that i should take?

 

I think you're doing the right thing, taking courses that interest you.  If you have any specific questions, you should look at this forum's FAQs (I moved your post to the Game Industry Job Advice forum).

 

thanks for the advice and for moving the thread happy.png

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Design positions are much, much harder to find and land. Even if you enjoy design better, take programming instead. Program well designed games, get noticed, get a job as a designer. At worse you get paid a good amount programming and continue to make games on the side until you land the designer job. Same thing applies to writing.

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It really comes down to doing what you enjoy. Luckily there are enough tutorials and free programs out there for you to start now.

 

Grab yourself a copy of Unity or UDK for free and play around with them.

 

http://www.unrealengine.com/udk/downloads/

http://unity3d.com/unity/download

http://www.3dbuzz.com/training

 

I did this at your age when I wanted to get into the industry and discovered art and design was definitely my field. I went to Uni got a degree in game art and design and worked my way up the ladder. If I could go back in time, I would take the same course but at a better university with links to development teams.

You can do some research and find courses that openly advertise their links with game developers.

 

For design universities in the UK, I'd recommend Newport or Bournemouth but you have to be very good at Art or Programming to stand out as a graduate. Even then, your first job would likely be a junior artist, programmer or qa tester, but you'd be in the industry and that's half the battle.

 

For programing I'd recommend Hull University. A lot of our recent graduates have come from that university

 

And finally, remember to never stop improving yourself by learning new skills, techniques or methods. It's very easy to fall back and relax once you get the job and feel as though you are set for life. This industry is constantly evolving and the dinosaurs that fail to adapt to change go extinct quickly.

Edited by herbertsworld
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Programming is best as a career choice, while design is best learned on the side, as others have said.
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