Jump to content
  • Advertisement
Sign in to follow this  
savail

What's worth to learn right now in DirectX?

This topic is 2113 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey all!

So I have created a few examples in DirectX 9. I've created my own full 2d engine based on DX 9 and now I wanted to start learning 3d. My goal is to become really knowledgeable in the field of creating games in DirectX but I'm now honestly getting confused due to the rapid development of whole game industry, libraries, tools etc and I'm not sure what should i focus on? Currently I'm windows 8 user and I'm trying to learn DirectX 11 from this site: http://www.rastertek.com . There are a lot of technical aspects of initialising DirectX 11, which are not explained actually anywhere and here's my question:

Do all Pros remember and understand whole this procedure of getting DirectX to initialise and other actions? Or is it more like paste + copy? Cause actually it seems to me to be completely impossible to remember all of this...

If I wanted to become a part of some game company in the future should I be well informed in DirectX 9, 10 or 11? Or maybe since it developed so much and still continues should I get familiar with sth like XNA?

Share this post


Link to post
Share on other sites
Advertisement
Be familiar with DirectX 9, 10 and 11. A lot of games have DirectX 9 support for legacy reasons and then support of 10/11 for high-end systems. Unless I'm somehow mistaken.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!