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SDL 2.0 compiling for android

4 posts in this topic

So I decided to use SDL 2.0 to develop for the android platform. I downloaded the Android SDK/eclipse/NDK, I installed eclipse and I've set up the project directory and everything ( took me a full day of research and downloading D: ).

 

So my eclipse project currently looks like this:

 

eclipse.png

 

 

Now only thing left is to compile the SDL library with the NDK.

 

NDK.png

 

 

 

And here is where I get an error saying:

 

"Unresolved reference to SDL_main."

 

I tryed to search on google but I couldnt find any solutions. I tryed changing int main(...) to SDL_main but that didnt work either. I am totaly out of ideas and google doesnt seem to be of much help either D:, any help would be priceless <3. Thanks in advance

 

P.S: if you need me to provide any more info, let me know ^^.

P.S2: my Android.mk file looks like this:

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := main

SDL_PATH := ../SDL

LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include

# Add your application source files here...
LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
	main.cpp

LOCAL_SHARED_LIBRARIES := SDL2

LOCAL_LDLIBS := -lGLESv1_CM -llog

include $(BUILD_SHARED_LIBRARY)

Edited by Alex_kir
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Well, on PC usually you have to add the library libSDL2_main.a for the project to compile. See if you have not missed adding it. 

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Are the dependencies set up correctly for your project? Using SDL2 requires you to add SDL2.lib as well as SDL2main.lib to the project dependencies.

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Uh admitivly I dont know alot about compiling but as far as I understand, I use the NDK to compile the actuall SDL source files themselfs. So without actually having the library build to begin with I dont know how I can link it in the eclipse project o.o

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Ah, yeah that makes sense. Not sure what the problem is. Did you follow the instructions to the letter?

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