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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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The_Shadow_Thief

Ninu : The Magical Sword

11 posts in this topic

[rollup='Story']In Modern Japan a Girl took a walk through the woods but she landed on a strange altar which held a sword she took the sword unleashing ancient evil she must now live in a Fantasy Feudal Japan until she can find a way to change her world back[/rollup]

 

[rollup='Content']- RPG overhead style
- Cartoonish graphics
- Many classes
- Many quests
- Many lands,towns,dungeons,cities[/rollup]

 

[rollup='Game Information']Company - Dark Moon Games

Made With - RPG Maker Vx Ace
[/rollup]

 

[rollup='Staff']Dylan Bowman - Lead Designer
Brian Crawford - Idea Man, Co-Designer
[/rollup]

 

[rollup='Links']Facebook - https://www.facebook.com/theofficialdarkmoongames
Twitter - https://twitter.com/Dark_Moon_Games
Youtube -

Website - http://darkmoongames.enjin.com

[/rollup]

Edited by The_Shadow_Thief
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RPGs take a lot of writing, more than one might think. As a question, how do you plan on tackling this?
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RPGs take a lot of writing, more than one might think. As a question, how do you plan on tackling this?

Its actually not gonna be a RPG its gonna be a Side-Scroller with basic fighting and movement

but that won't mean the story will be shallow or anything

If I am able I would like to add some rpg aspects in it but as of now that's not the plan

 

The story is taking awhile but I am determined to finish it

We are hoping that we can get this done in a year or two but we are overachievers so it will come out awesome

Edited by The_Shadow_Thief
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This sounds interesting have you got any ideas on a release date as of yet?

 

By the way love the Unity3D engine it's the same engine I use for development, anyway best of luck to you with the game

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This sounds interesting have you got any ideas on a release date as of yet?

 

By the way love the Unity3D engine it's the same engine I use for development, anyway best of luck to you with the game

We have no idea but I start modeling today and thanks

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I have no idea but I start modeling today and thanks


You should make a timeline. It's generally good for everyone. Or so my college (seems to) think.
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This sounds interesting have you got any ideas on a release date as of yet?

 

By the way love the Unity3D engine it's the same engine I use for development, anyway best of luck to you with the game

We have no idea but I start modeling today and thanks

 

Cool thats good it all starts with an idea and it sounds like a good one!

 

If you need any help just ask I'd be more then happy to assist with the Unity3D side of things.

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This sounds interesting have you got any ideas on a release date as of yet?

 

By the way love the Unity3D engine it's the same engine I use for development, anyway best of luck to you with the game

We have no idea but I start modeling today and thanks

 

Cool thats good it all starts with an idea and it sounds like a good one!

 

If you need any help just ask I'd be more then happy to assist with the Unity3D side of things.

 

 

Thanks =D

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I have no idea but I start modeling today and thanks


You should make a timeline. It's generally good for everyone. Or so my college (seems to) think.

 

 

Like a timeline on this site or make one for me and my friend?

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The recent changes are due too realizing that the game we imagined would fit much better as an RPG so big changes were made and it's now being done in RPG Maker Vx Ace

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