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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Joseph Taylor

Beginner trying to develop

7 posts in this topic

Ok so I am really hoping someone can help me. I have wasted so much time trying to find a game on the computer that is like a sports manager game for college football that I decided I would try to make one just for me not online just for me. I want the game to be based around the premise of being a head coach and trying to build a program and the constant problem of finding good players to replace the old ones who move on to the pros or just graduate by recruiting. My problem is I have no experience building or designing games. I have time to do this but have no idea where to start. Ive looked at a lot of other games like football mogul or pigskin empire but they either cost to much or are a MMORPG. So can you help me?

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I would say...
...


Game Maker is a bit overrated, and so is doing everything from scratch. You can also try Scirra Construct 2 or Unity.

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I had no experience in making games just like yourself and I taught myself how to use the Unity3D engine, if anything I would advise using Unity as it really is a good engine and there is a lot of support via the forums and the scripting reference.

 

Whatever you decide best of luck to you!

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I would say...
...
Or Buy Gamemaker XX11


Game Maker is a bit overrated, and so is doing everything from scratch. You can also try Scirra Construct 2 or Unity.

 

I'm somewhat curious why java was thrown into the selected C related languages, not saying anything is wrong with it. Though I thought the two together were intangible in a sense. & as for the gamemaker comment, I personally have no experience with it but somehow feel inclined to agree. Just a feeling about it. Though, I don't understand why doing anything from scratch would be considered to be overrated? Wouldn't that be a better way to grow stronger in the programming field? Time consuming I would imagine is a downside but, just curious what'd be wrong with learning A-Z in a scratch sense?

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Game Maker is a bit overrated, and so is doing everything from scratch. You can also try Scirra Construct 2 or Unity.
I'm somewhat curious why java was thrown into the selected C related languages, not saying anything is wrong with it. Though I thought the two together were intangible in a sense. & as for the gamemaker comment, I personally have no experience with it but somehow feel inclined to agree. Just a feeling about it. Though, I don't understand why doing anything from scratch would be considered to be overrated? Wouldn't that be a better way to grow stronger in the programming field? Time consuming I would imagine is a downside but, just curious what'd be wrong with learning A-Z in a scratch sense?

I only say Game Maker and doing things from scratch are overrated because they are recommended a lot. I was offering an alternative.

With that said, pardon the inexperience of my posting ability. This was one of my earlier posts where I wasn't being very helpful.

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Game Maker is a bit overrated, and so is doing everything from scratch. You can also try Scirra Construct 2 or Unity.
I'm somewhat curious why java was thrown into the selected C related languages, not saying anything is wrong with it. Though I thought the two together were intangible in a sense. & as for the gamemaker comment, I personally have no experience with it but somehow feel inclined to agree. Just a feeling about it. Though, I don't understand why doing anything from scratch would be considered to be overrated? Wouldn't that be a better way to grow stronger in the programming field? Time consuming I would imagine is a downside but, just curious what'd be wrong with learning A-Z in a scratch sense?

I only say Game Maker and doing things from scratch are overrated because they are recommended a lot. I was offering an alternative.

With that said, pardon the inexperience of my posting ability. This was one of my earlier posts where I wasn't being very helpful.

 

No worries, I just thought you had a greater/in depth reason for performing coding on a scratch based level was possibly bad. I'm always curious about learning from other people's points of view. On a side note, of beginning game programming, does anyone have any opinions on DarkBASIC. The only thing I really know of it is that it's purely intended to make games. Fast, & perhaps slightly easier to learn from the ground up than C++, though in no way as powerful or detailed for development.

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I like DarkBasic; everything I've seen of it. It is meant for fast development. It's not perfect and you do have limitations. I've only started to delve into using it myself, for fun, in between my serious projects. I can't comment any more than that at this time. Give it a shot. It's a lot quicker than trying to learn C++, that's for sure and for your type of game I don't think you'd be unhappy with the results. Get the bundle with all the add-on packs. It's way worth it.

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