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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Blackcube Productions

Catching Clowns - GTA meets Temple Run

9 posts in this topic

I’m really pleased to introduce Catching Clowns to the gamedev community! The classic Hollywood chase sequence at your fingertips!

 

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Google Play Store link:
https://play.google.com/store/apps/d...ns.heist&hl=en

Apple App Store link:
https://itunes.apple.com/app/catchin...691533150?mt=8

 

Created over a period of around 6 months, the goal was to try and create a car chase sequence that we've all seen in action movies. The real challenge was to try and bring the same sensation to a phone, with intuitive controls that you can pick up and play, but also have enough depth to allow you to try and master.

 

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The environment is loosely based on the Vegas strip, taking inspiration from the bright lights and unique architecture of the city, as well as desert and forest areas. This provides a really vibrant backdrop for our chase action sequence.  

 

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I’m still adding updates and tweaking game play based on feedback, so please please please download and write up a review.
All your thoughts and ideas are greatly appreciated, and would really appreciate it if you could follow Catching Clowns on twitter.
 

Twitter link:
https://twitter.com/CatchingClowns

Website link:
http://www.blackcubeproductions.com/

 

There is a trailer coming soon but for now here's a couple more shots!

 

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Thanks! really appreciate the feedback, have you played it? It's a free app would really like to hear any other feedback which you have and also any feedback that anybody else may have as well.

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Thanks! really appreciate the feedback, have you played it? It's a free app would really like to hear any other feedback which you have and also any feedback that anybody else may have as well.

Sadly I have not played it but I will def check it out

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Thanks! really appreciate the feedback, have you played it? It's a free app would really like to hear any other feedback which you have and also any feedback that anybody else may have as well.

Sadly I have not played it but I will def check it out

 

Thanks for that reall hope you enjoy it!

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I tried it on my iPad 4. It seems fun. However, I seemed to keep losing by getting my car stuck on whatever it was, which I assume happens when you don't shoot the enemy enough times.
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I tried it on my iPad 4. It seems fun. However, I seemed to keep losing by getting my car stuck on whatever it was, which I assume happens when you don't shoot the enemy enough times.

Thanks for the download and the feedback!

 

Where abouts do you keep losing? You do have to keep shooting the enemy however there isn't any time limits, when you get to a turn you have to swipe to turn and when the enemy shots you have to dodge his bullets.

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Okay, I got it. I wasn't swiping to turn. Good game.

Any plans of bringing this to the Ouya? The Ouya is Android-based and has a Tegra 3, although $100 for one is an investment.
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Thanks for the reply, I'm glad you like it!

 

At the moment I'm really just concentrating on getting a trailer done and improving the version on the current devices, but never say never maybe one day in the future it will be available on Ouya, it's something new to look into.

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